- Clans allowed: Brujah, Gangrel, Giovanni, Lasombra, Nosferatu, Toreador, Tremere, Tzimisce, Ventrue, Assamite, Ravnos (DA V20 Versions -see below in notes-) and Malkavian.
- Clans not mentioned here are rare for a reason; they’re not forbidden, but they are less likely to be approved.
- Supernatural and Wizarding Treaty info can be found on this page.
- All Vampires start with all 3 Basic In-Clan powers at level 5. We must balance the game; everyone is capped out from the moment of embrace.
- Vampires will need blood to survive. Please remember there is always a fight between Man and Beast; it is sometimes uncontrollable and strong.
- A vampire who embraces a Wizard will force that Wizard to no longer have their abilities. Please take extreme care when choosing to do so.
- Clan Giovanni: Yes, yes you can mess with Hogwarts Ghosts. Your powers WILL affect them. Nobody is safe or immune in this darkened world!
- Generations do not exist in our game. However age can still have its perks and its downfalls.
- Male Vampires who have been embraced 20 years or less can have a chance to father a Dhampir to create a half-vampire child. Female vampires cannot become pregnant. This child cannot have both wizard and vampire powers, a choice must be made of one or the other.
Clan Ravnos (Status: Near-Extinction): During the 2nd Great Wizarding War the Clan decided to try and profit off of the chaos. Manipulated by Dark Magic the clan’s power of Chimerstry overloaded and caused madness for days causing nearly the entire clan (on a Global Scale) to nearly wipe itself out.
Creating a Ravnos PC: Due to player issues with the original Clan history we are going to refer to the Dark Ages V:20 Clan background for this Clan. We prefer that they are rare. When they are created they must not have any ties with any Romani, Traveller, or Gypsy backgrounds.
HARRY POTTER CANON INFORMATION ABOUT VAMPIRES
|Please see the Harry Potter Wiki on Vampires: harrypotter.wikia.com/wiki/Vampire
JKR’s Vampires are considered to be Dark creatures. They are referenced in many books on Defence Against the Dark Arts, and covered in DADA classes [POA3]. Gilderoy Lockhart devoted one of his books – Voyages with Vampires – to this creature [COS4].
Vampires appear to originate from Europe, as every reference to them thus far has been associated with a European country. Quirinus Quirrell apparently ran into some Vampires in the Black Forest [PS/SS5], and there was also a rumour going around the school that he’d stuffed his classroom full of garlic in order to ward off a Vampire he was worried had followed him from Romania [PS/SS8]. Later, Hagrid had a disagreement with a vampire in a pub in Minsk (which is in Belarus) on his way to visit the Giants [OOTP20].
Vampires are regarded as non-wizard part humans [GOF10], and are classified as “beings” rather than “beasts” by the Ministry of Magic. This classification is seen as controversial in some quarters, however [FB].
Nevertheless, Horace Slughorn saw fit to invite the celebrated Vampire writer Eldred Worple and his Vampiric friend Sanguini to his Christmas party in 1996. Sanguini was relatively well behaved, although he did look a little over-interested in a group of young girls [HBP15].
The Guidelines for the Treatment of Non-Wizard Part-Humans are a set of rules and regulations governing the treatment of those Magical Beings who are considered to be neither a wizard, nor truly Human. Given some Wizarding attitudes towards Half-breeds and other creatures (such as vampires, werewolves, and hags), the Guidelines may be an attempt to stop discrimination and prejudice against them. Paragraph Twelve deals with the treatment of vampires, and prohibits them from being killed arbitrarily.
Mixed Game Story Concept ©2003 – 2017 HBN | We are a Not-For-Profit Fan-Fiction Game.| Our Game is Based on the Magical World of Harry Potter and is ©J.K. Rowling | OWOD is ©White Wolf Games | Call of Cthulhu is ©Chaosium