Character Sheet (detailed) Help

This page is a guide on what the sheets are asking for when you write one up for the game. They will more than likely seem a little daunting, but really we are asking certain things to help you flush out your characters. Some of this information may be used by Guardians to help you tell stories in the future; the more you write, the more we can torment assist you with.

Basic Information and Guardian Info remains nearly the same on all of the sheets. The questions asked may be tweaked from time to time. If you have any questions, please ask!

If you find anything while filling these sheets out that doesn’t apply to you, simply put ‘None’ or ‘N/A’. It is always best to anwer everything to speed up getting your character into play.


Basic Information – Information seen when hovered over in the forum. It is just the basics of who you are playing.

Players Name or Nickname: This is to help us become a little more familiar with you. It is your real name or any name you wish us to call you. We respect anonymity, but we will need some sort of way to address you on an out of character level.
Character Name: This is the full name of your character. First, Middle, Last
Age & DoB: Your characters name and full birthday.
Country of Birth: What country were they born in?
Current City/Country of Residence: What city do they live in? They aren’t always in school, this is where they actually reside outside of work/school.
Occupation: What do you do for a living, Professors would be listed as ‘Teacher’
Professor (What Class?): If you are a teacher, what do you teach?
Professor (What School?): If you are a teacher, what school do you teach at?
Blood Type (Full, Half, Muggle born): Good place to list things like Veela/Half-Blood. Blood is very important in the Wizarding World, comes up a lot.
Literary Crossover (Yes/No): Is your character inspired from a book or movie?
LC (Name of Book or Movie): Which book or movie inspired it?
Lineage/House: Did you join an existing family, or one from canon? What is its name?
Desired Character Ties: Are you looking for ties? Many people read new characters are they are posted, mention here if you are looking for certain character types or people to play with.


Magical BackgroundWizarding World Sheet Section

School(s) Attended: This is for any mortal schools, Wizarding Schools or if you graduated from a college (for adult wizards).
Wand: Your wand details, we suggested using pottermore.com to find out, its perfectly find to list whatever you want here.
Pet/familiar (optional): Do you keep any pets?
Natural Abilities/Affinities: Are you good at anything non-magical, as in, were you always good at sports, or do animals love you?
Mundane & Magical Strengths and Weaknesses: Everyone is good and horrible at things. No one is immune from danger, what hurts your character? What do you succeed and fail at?
Unusual abilities or possessions: Do you carry any heirlooms? Anything magical in nature that should be noted? Can you do anything like wordless magic?


Vampiric Background – Vampire: The Masquerade Sheet Section

Apparent Age: This is what age you look, despite how old you are. Vampires don’t age, they will always look as old as when they were embraced, unless they were modified or can use makeup to look older.
Clan: Vampires have different Clan types, which one are you?
Sect: Anarch, Sabbat, or Camarilla. Where does your loyalty lay?
NPC/PC Ghouls: These are people who have been fed your blood to help maintain your lifestyle. They could also be a character played by someone else if you found someone to play one.
List your 3 In-Clan Abilities: You vampires abilities/powers
Natural Abilities/Affinities: Are you good at anything non-magical, as in, were you always good at sports, or do animals love you?
Mundane & Magical Strengths and Weaknesses: Everyone is good and horrible at things. No one is immune from danger, what hurts your character? What do you succeed and fail at?
Unusual abilities or possessions: Do you carry any heirlooms? Anything magical in nature that should be noted? Can you do anything like wordless magic?


Changeling Background – Changeling: The Dreaming Sheet Section
I won’t lie to you, to make a Fae you will need to use Google to understand how this game works. We have broken it down as simply as possible, but you will need to find the various things to plug into the questions such as legacies, and powers.

Fae Name: What do the Fae call you in The Dreamlands/Courts?
Apparent Age: This is the age you seem to be, even if you are older.
Seeming: All Kithain are considered to belong to one of three categories, which are collectively referred to as seemings. Childlings, Wilders, Grumps.
Kith: Although each of the Kith are based on myths from Celtic, and a few other cultures, the more important aspect is that they each represent a particular dream such as nobility or honour.
Legacies: For changelings, life is a balancing act, whether it be between Banality and Bedlam, faerie and mortal, or Seelie and Unseelie. Legacies represent both the most basic aspects of a changeling’s personality and the duality of it. All changelings have both a Seelie and and Unseelie Legacy. Choosing Legcies for your character is one of the most important aspects of character creation. Your character’s Legacies will be your guide to roleplaying her nature.
Seelie or Unseelie?:
Seelie: These changeligs fall toward the lighter side of gray. Although Seelie fae can be just as conniving and manipulative as Unseelie, they tend to have less selfish motivations, and they definitely work within and bow to the authority of the Seelie Court. As you choose your Legacy for your character, consider why she behaves the way she does, as this will be useful in determining how you role-play her.

Unseelie: Many Seelie Changelings and students of the fae see the Unseelie Court as somehow evil, but this description is far too simple. Unseelie Changelings embrace change and sneer at tradition, seeing no special tie to their past or, indeed, to the Dreaming, which seems to have forsaken all Changelings. The Unseelie way is passionate and pragmatic, satisfying desire and need alike; the Unseelie deny themselves nothing.
Belong to one of the courts houses?: Each Seelie and Unseelie courts/legacties have houses that belong to them. Have you joined one? (This quesiton will take further research)
Arts and Realms: Every Cantrip is comprised of two parts, the Realm, and the Art. Arts describe the effect of each individual cantrip. Unlike other supernatural powers, such as Disciplines, the method by which many Arts are performed is spread freely among the Kithain, causing very few direct relationships between Kiths and Arts.
Natural Abilities/Affinities: Are you good at anything non-magical, as in, were you always good at sports, or do animals love you?
Mundane & Magical Strengths and Weaknesses: Everyone is good and horrible at things. No one is immune from danger, what hurts your character? What do you succeed and fail at?
Unusual abilities or possessions: Do you carry any heirlooms? Anything magical in nature that should be noted? Can you do anything like wordless magic?


Werewolf Background – Werewolf: The Apacalypse Sheet Section
You will need to google or know the system to answer most of these questions. They are vital to creation so make sure you are thorough when creating a Garou.

Deed Name/Nickname: What do other Garou call you? Did you earn yourself a cool nickname since you turned?
Homid or Lupus?:
Lupus are a breed of Garou who was born as and raised as a wolf, which is their natural form.
Homid are a breed of Garou born as and raised by humans, which is their natural form.
Auspice: Auspice is the term for the phase of the Moon under which a Garou was born.
Tribe: A tribe is the “family” of a Garou, determining a werewolf’s social ties, totem, and spiritual connections.
Pack: Pack is a small group of Werewolves bound to each other by ties of friendship and mission as opposed to culture.
Gifts and Rites: Garoup Powers and Abilities. We cap this at level 3, 1 power per level as they ca be insanely powerful.
Natural Abilities/Affinities: Are you good at anything non-magical, as in, were you always good at sports, or do animals love you?
Mundane & Magical Strengths and Weaknesses: Everyone is good and horrible at things. No one is immune from danger, what hurts your character? What do you succeed and fail at?
Unusual abilities or possessions: Do you carry any heirlooms? Anything magical in nature that should be noted?


Detailed Profile
(give as much information as possible; the more the better. Information you wish to keep secret can be sent privately to the Guardians)

This is the heavy writing section. We need as much information as possible in this section so we know how to play with you in future plots. Even if your character doesn’t remember something, write it down anway. If you don’t want everyone to see something that is secret, simply message it to a guardian to be placed into a private section.

Personality & Appearance: What do they look like, how do they react in certain situations? How do they behave?
Location of Home & How you travel to/from it: If you do not live where you work or go to school, where do you live? How do you manage to get there from where you work or go to school? Hogwarts students for example use the train.
History of Relations: (Mother, Father, Siblings, others): List family members and perhaps a bit about where they are or what has happened to them.
(If Muggle-born, how did you escape execution?): Muggle borns went into hiding, they were murdered during the 2nd wizarding war and they have fought to remain alive. How did you manage to make it?
IC Goals (thoughtful short-term and long-term goals): This is for very specific goals your character is after. It is very boring to not have a purpose. Think deeply about where your character hopes to go, what they want.
Connections to other supernatural groups, if any: Our world has a push for unity among various species. Do you know anyone who is ‘special’?
Existing PC/NPC connections: Have you made a background tie with an existing player? You can request ties via the Guilt by Association section of the forum, even before you post a character. It is always fun to come into play knowing people!
History (please be thorough but concise; aim for 300-1000 words):
Write, Write, Write, now is the time to tell your story. We want to know as much as you are willing to push yourself to tell us. The more the better. You don’t need to write a novel, but put as much effort as you can into where they were born, how they grew up, why they are going to school or doing the job they are doing. Let it flow.


Info for the Guardians
This is to help us keep characters straight and to know what you are seeking from our game. It is also to help players stay aware of the possible conflicts of tying with the same PC’s over and over again.

What other characters do you play in our game? Have more than one? Tell us!
How will you avoid benefiting from or interacting with them and their allies? This is your game plan to avoid mixing backgrounds or ties with the same characters. It should not be possible for your characters to all end up in the same scene together.
Is there anything you wish to get out of our game personally? Why did you come to our game, why are you here?
Is there a part of your history you would like to explore in the future?:
Plot. Basically. What do you want us to explore and what out of your history can we abuse help you with.

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